Login | Register


All times are UTC


It is currently Mon Sep 06, 2010 6:42 pm




Post new topic Reply to topic  [ 136 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 14  Next
Author Message
 Post subject: Re: Necromunda
PostPosted: Sun Mar 07, 2010 7:21 pm 
Night Goblin Archer

Joined: Tue Feb 23, 2010 10:08 pm
Posts: 66
Hey, Dave, I was going over the Capture injury and the Rescue Mission scenario and found something that you, as the campaign moderator, should make a ruling on. As I understand it, if a captured ganger is not Exchanged or Ransomed, the capturing gang keeps his gear (Nightlords, you have an Autogun and a Club in your stash). The fact that the prisoner in the Rescue Mission has no equipment other than a knife supports the idea that his equipment when captured has already been claimed by his captors. If this is so, it'll affect my spending before the rescue attempt. I'll also need to know the equipment he had. If you can get back to us quickly, we can sort this out before the next session.

Thanks, Dave.


Top
 Offline Profile  
 
 Post subject: Re: Necromunda
PostPosted: Mon Mar 08, 2010 9:19 pm 
Snotling
User avatar

Joined: Wed Feb 24, 2010 3:13 pm
Posts: 35
Location: Knoxville, TN.
This does need to addressed. I have the 2005 FAQ that does address this issue.

Q: What happens to the "equipment" of a target that is freed in a Rescue attempt?
A: According to the online rule book page 118 it is stated that the captive has no weapons or other equipment other then the knife he is given. It is generally interpreted that the equipment of the captive is in his possession but unusable until after the game if the captive is rescued.

I think that if the captive is not rescued in the Rescue mission then the equipment could go to the gang. This would keep the game more balanced. Other wise there is no real reason to attemp a rescue on any gang member other than a well developed character.

_________________
Only the insane have the strenght to prosper,
Only those who prosper truly judge what is sane.
Proverb.


Top
 Offline Profile  
 
 Post subject: Re: Necromunda
PostPosted: Mon Mar 08, 2010 10:46 pm 
Night Goblin Archer

Joined: Tue Feb 23, 2010 10:08 pm
Posts: 66
I'm perfectly willing to abide by this interpretation if Dave is.


Top
 Offline Profile  
 
 Post subject: Re: Necromunda
PostPosted: Tue Mar 09, 2010 1:53 am 
Night Goblin Archer
User avatar

Joined: Sun Feb 21, 2010 2:05 pm
Posts: 69
Location: Nuclear Holocaust Central
The interpretation is fine. This is not an adventure to kill fellas off, but to develop a team of "characters" for a story. If we just abandon folks to their fate it diminishes the core of main characters to just a couple of lucky survivors. Think Band of Brothers. I would say that while restrained the victim's belongings being displayed for inspection as well as explanations of unknown items.
Another area of concern is the gang fight and losing territories. It is OK for me to lose territories since my gang is just a tool within the campaign, but since everybody is fighting in an "off limits" area within the Underhive No gangs(except mine) will lose territories in the Gang Fight scenario and once I figure out how to handle this I will let you know. I think that perhaps gaining a totally new, random territory may be the best way to go in this area. Just a thought, more to follow soon. It has been long crappy day and I am worn out.
Oh, new terrain for the next games too! You will like it I am sure!

To the rest of you guys out there it would be nice to have some other gangs involved in this so let me know if you are game.

Reaper 1 out!

_________________
"I never met a man I didn't like.".......Will Rogers

"I never met a man I wouldn't kill.".......Me


Top
 Offline Profile  
 
 Post subject: Re: Necromunda
PostPosted: Tue Mar 09, 2010 3:01 am 
El Jefe Gigante
User avatar

Joined: Fri Jan 29, 2010 3:52 am
Posts: 60
Location: Knoxville, TN
I'm still out for Necromunda for a few more weeks. We can play Warhammer on Thursday if you guys want to get in a game.

My grandchildren have been here every day!!!!

_________________
"There only two things in life that make it worth livin'
It's guitar tuned good and firm feelin' women"


Top
 Offline Profile  
 
 Post subject: Re: Necromunda
PostPosted: Tue Mar 09, 2010 4:45 am 
Night Goblin Archer
User avatar

Joined: Sun Feb 21, 2010 2:05 pm
Posts: 69
Location: Nuclear Holocaust Central
Randy, I will be there Thursday. If it is raining I will not bring the table tops and table oh and a stool that was left here. I will be bringing Bretonnians I think this week, although I have been running a crazy Chaos army through my head.

Reaper 1 out!

_________________
"I never met a man I didn't like.".......Will Rogers

"I never met a man I wouldn't kill.".......Me


Top
 Offline Profile  
 
 Post subject: Re: Necromunda
PostPosted: Tue Mar 09, 2010 1:00 pm 
Snotling
User avatar

Joined: Wed Feb 24, 2010 3:13 pm
Posts: 35
Location: Knoxville, TN.
"It is OK for me to lose territories since my gang is just a tool within the campaign, but since everybody is fighting in an "off limits" area within the Underhive No gangs(except mine) will lose territories in the Gang Fight scenario and once I figure out how to handle this I will let you know. I think that perhaps gaining a totally new, random territory may be the best way to go in this area."

That is a very good idea. This could represent the gangs finding a new area and the battle commenced on the spot. This territory could also come from the Outlaw territory list as well.

As a side note, I am trying to build a new Army Builder data file for Necromunda. I am learning how to make the files as I go so this will not be a quick fix. I hope to have all the extras that were left out of the original and to update the files to the most current edition. :?

_________________
Only the insane have the strenght to prosper,
Only those who prosper truly judge what is sane.
Proverb.


Top
 Offline Profile  
 
 Post subject: Re: Necromunda
PostPosted: Tue Mar 09, 2010 5:42 pm 
Left Coast Extremist
User avatar

Joined: Mon Feb 15, 2010 9:08 pm
Posts: 25
That's how my brother and I always played it: the gang that ends up with the ganger (or his corpse), gets the gear.


Top
 Offline Profile  
 
 Post subject: Re: Necromunda
PostPosted: Wed Mar 10, 2010 12:37 am 
Night Goblin Archer
User avatar

Joined: Sun Feb 21, 2010 2:05 pm
Posts: 69
Location: Nuclear Holocaust Central
As others join the campaign I want them to be able to grow their gangs as it will be important later in the series. There will be items being found that you must identify their locations as either in the fight or in the hideout. Thus a player can decide to raid the other hideout only to find out that the gang has taken the item with them. Throws a twist into the whole thing because if you leave it you must leave gangers back to defend the joint. You can't leave a guard force if you can't gain income and thus buy new members for your crews. Whereabouts of items will be held by me and not made public until the evening's games are over. It hasn't been a factor as of yet but is the direction I was going to take the campaign.

Reaper 1 out!

_________________
"I never met a man I didn't like.".......Will Rogers

"I never met a man I wouldn't kill.".......Me


Top
 Offline Profile  
 
 Post subject: Re: Necromunda
PostPosted: Tue Mar 16, 2010 9:48 pm 
Night Goblin Archer
User avatar

Joined: Sun Feb 21, 2010 2:05 pm
Posts: 69
Location: Nuclear Holocaust Central
OK tomorrow night around 1830ish I hope to set the Underhive ablaze. Have your gangs ready to go and lets see what falls loose. Let me know if there is a problem for you guys.

Reaper 1 out!

_________________
"I never met a man I didn't like.".......Will Rogers

"I never met a man I wouldn't kill.".......Me


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 136 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 14  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron